ref: fdc89f1a20889c0295534f58dc2e82ce8c55a18b
src/systemtask/SystemTask.h
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#pragma once #include <memory> #include <FreeRTOS.h> #include <queue.h> #include <task.h> #include <timers.h> #include <heartratetask/HeartRateTask.h> #include <components/settings/Settings.h> #include <drivers/Bma421.h> #include <drivers/PinMap.h> #include <components/motion/MotionController.h> #include "systemtask/SystemMonitor.h" #include "components/ble/NimbleController.h" #include "components/ble/NotificationManager.h" #include "components/motor/MotorController.h" #include "components/timer/TimerController.h" #include "components/alarm/AlarmController.h" #include "components/fs/FS.h" #include "touchhandler/TouchHandler.h" #include "buttonhandler/ButtonHandler.h" #include "buttonhandler/ButtonActions.h" #ifdef PINETIME_IS_RECOVERY #include "displayapp/DisplayAppRecovery.h" #include "displayapp/DummyLittleVgl.h" #else #include "components/settings/Settings.h" #include "displayapp/DisplayApp.h" #include "displayapp/LittleVgl.h" #endif #include "drivers/Watchdog.h" #include "systemtask/Messages.h" extern std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> NoInit_BackUpTime; namespace Pinetime { namespace Drivers { class Cst816S; class SpiMaster; class SpiNorFlash; class St7789; class TwiMaster; class Hrs3300; } namespace Controllers { class Battery; class TouchHandler; class ButtonHandler; } namespace System { class SystemTask { public: enum class SystemTaskState { Sleeping, Running, GoingToSleep, WakingUp }; SystemTask(Drivers::SpiMaster& spi, Drivers::St7789& lcd, Pinetime::Drivers::SpiNorFlash& spiNorFlash, Drivers::TwiMaster& twiMaster, Drivers::Cst816S& touchPanel, Components::LittleVgl& lvgl, Controllers::Battery& batteryController, Controllers::Ble& bleController, Controllers::DateTime& dateTimeController, Controllers::TimerController& timerController, Controllers::AlarmController& alarmController, Drivers::Watchdog& watchdog, Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::MotorController& motorController, Pinetime::Drivers::Hrs3300& heartRateSensor, Pinetime::Controllers::MotionController& motionController, Pinetime::Drivers::Bma421& motionSensor, Controllers::Settings& settingsController, Pinetime::Controllers::HeartRateController& heartRateController, Pinetime::Applications::DisplayApp& displayApp, Pinetime::Applications::HeartRateTask& heartRateApp, Pinetime::Controllers::FS& fs, Pinetime::Controllers::TouchHandler& touchHandler, Pinetime::Controllers::ButtonHandler& buttonHandler); void Start(); void PushMessage(Messages msg); void OnTouchEvent(); void OnIdle(); void OnDim(); Pinetime::Controllers::NimbleController& nimble() { return nimbleController; }; bool IsSleeping() const { return state == SystemTaskState::Sleeping || state == SystemTaskState::WakingUp; } private: TaskHandle_t taskHandle; Pinetime::Drivers::SpiMaster& spi; Pinetime::Drivers::St7789& lcd; Pinetime::Drivers::SpiNorFlash& spiNorFlash; Pinetime::Drivers::TwiMaster& twiMaster; Pinetime::Drivers::Cst816S& touchPanel; Pinetime::Components::LittleVgl& lvgl; Pinetime::Controllers::Battery& batteryController; Pinetime::Controllers::Ble& bleController; Pinetime::Controllers::DateTime& dateTimeController; Pinetime::Controllers::TimerController& timerController; Pinetime::Controllers::AlarmController& alarmController; QueueHandle_t systemTasksMsgQueue; Pinetime::Drivers::Watchdog& watchdog; Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::MotorController& motorController; Pinetime::Drivers::Hrs3300& heartRateSensor; Pinetime::Drivers::Bma421& motionSensor; Pinetime::Controllers::Settings& settingsController; Pinetime::Controllers::HeartRateController& heartRateController; Pinetime::Controllers::MotionController& motionController; Pinetime::Applications::DisplayApp& displayApp; Pinetime::Applications::HeartRateTask& heartRateApp; Pinetime::Controllers::FS& fs; Pinetime::Controllers::TouchHandler& touchHandler; Pinetime::Controllers::ButtonHandler& buttonHandler; Pinetime::Controllers::NimbleController nimbleController; static void Process(void* instance); void Work(); void ReloadIdleTimer(); bool isBleDiscoveryTimerRunning = false; uint8_t bleDiscoveryTimer = 0; TimerHandle_t dimTimer; TimerHandle_t idleTimer; TimerHandle_t measureBatteryTimer; bool doNotGoToSleep = false; bool isDimmed = false; SystemTaskState state = SystemTaskState::Running; void HandleButtonAction(Controllers::ButtonActions action); bool fastWakeUpDone = false; void GoToRunning(); void UpdateMotion(); bool stepCounterMustBeReset = false; static constexpr TickType_t batteryMeasurementPeriod = pdMS_TO_TICKS(10 * 60 * 1000); SystemMonitor monitor; }; } } |