ref: fdc89f1a20889c0295534f58dc2e82ce8c55a18b
src/displayapp/screens/settings/QuickSettings.h
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#pragma once #include <cstdint> #include "displayapp/screens/Screen.h" #include <lvgl/lvgl.h> #include "components/datetime/DateTimeController.h" #include "components/brightness/BrightnessController.h" #include "components/motor/MotorController.h" #include "components/settings/Settings.h" #include "components/battery/BatteryController.h" #include "displayapp/widgets/StatusIcons.h" namespace Pinetime { namespace Applications { namespace Screens { class QuickSettings : public Screen { public: QuickSettings(DisplayApp* app, Pinetime::Controllers::Battery& batteryController, Controllers::DateTime& dateTimeController, Controllers::BrightnessController& brightness, Controllers::MotorController& motorController, Pinetime::Controllers::Settings& settingsController, Controllers::Ble& bleController); ~QuickSettings() override; void OnButtonEvent(lv_obj_t* object); void UpdateScreen(); private: Controllers::DateTime& dateTimeController; Controllers::BrightnessController& brightness; Controllers::MotorController& motorController; Controllers::Settings& settingsController; lv_task_t* taskUpdate; lv_obj_t* label_time; lv_style_t btn_style; lv_obj_t* btn1; lv_obj_t* btn1_lvl; lv_obj_t* btn2; lv_obj_t* btn3; lv_obj_t* btn3_lvl; lv_obj_t* btn4; Widgets::StatusIcons statusIcons; }; } } } |