ref: fdc89f1a20889c0295534f58dc2e82ce8c55a18b
src/displayapp/screens/StopWatch.cpp
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#include "displayapp/screens/StopWatch.h" #include "displayapp/screens/Symbols.h" #include "displayapp/InfiniTimeTheme.h" using namespace Pinetime::Applications::Screens; namespace { TimeSeparated_t convertTicksToTimeSegments(const TickType_t timeElapsed) { // Centiseconds const int timeElapsedCentis = timeElapsed * 100 / configTICK_RATE_HZ; const int hundredths = (timeElapsedCentis % 100); const int secs = (timeElapsedCentis / 100) % 60; const int mins = (timeElapsedCentis / 100) / 60; return TimeSeparated_t {mins, secs, hundredths}; } void play_pause_event_handler(lv_obj_t* obj, lv_event_t event) { auto* stopWatch = static_cast<StopWatch*>(obj->user_data); stopWatch->playPauseBtnEventHandler(event); } void stop_lap_event_handler(lv_obj_t* obj, lv_event_t event) { auto* stopWatch = static_cast<StopWatch*>(obj->user_data); stopWatch->stopLapBtnEventHandler(event); } } StopWatch::StopWatch(DisplayApp* app, System::SystemTask& systemTask) : Screen(app), systemTask {systemTask} { time = lv_label_create(lv_scr_act(), nullptr); lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76); lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::lightGray); lv_label_set_text_static(time, "00:00"); lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -45); msecTime = lv_label_create(lv_scr_act(), nullptr); // lv_obj_set_style_local_text_font(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20); lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::lightGray); lv_label_set_text_static(msecTime, "00"); lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_CENTER, 0, 3); btnPlayPause = lv_btn_create(lv_scr_act(), nullptr); btnPlayPause->user_data = this; lv_obj_set_event_cb(btnPlayPause, play_pause_event_handler); lv_obj_set_size(btnPlayPause, 115, 50); lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0); txtPlayPause = lv_label_create(btnPlayPause, nullptr); lv_label_set_text_static(txtPlayPause, Symbols::play); btnStopLap = lv_btn_create(lv_scr_act(), nullptr); btnStopLap->user_data = this; lv_obj_set_event_cb(btnStopLap, stop_lap_event_handler); lv_obj_set_size(btnStopLap, 115, 50); lv_obj_align(btnStopLap, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0); txtStopLap = lv_label_create(btnStopLap, nullptr); lv_label_set_text_static(txtStopLap, Symbols::stop); lv_obj_set_state(btnStopLap, LV_STATE_DISABLED); lv_obj_set_state(txtStopLap, LV_STATE_DISABLED); lapText = lv_label_create(lv_scr_act(), nullptr); lv_obj_set_style_local_text_color(lapText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW); lv_obj_align(lapText, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 50, 30); lv_label_set_text_static(lapText, ""); taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this); } StopWatch::~StopWatch() { lv_task_del(taskRefresh); systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping); lv_obj_clean(lv_scr_act()); } void StopWatch::Reset() { currentState = States::Init; oldTimeElapsed = 0; lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::lightGray); lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::lightGray); lv_label_set_text_static(time, "00:00"); lv_label_set_text_static(msecTime, "00"); lv_label_set_text_static(lapText, ""); lapsDone = 0; lv_obj_set_state(btnStopLap, LV_STATE_DISABLED); lv_obj_set_state(txtStopLap, LV_STATE_DISABLED); } void StopWatch::Start() { lv_obj_set_state(btnStopLap, LV_STATE_DEFAULT); lv_obj_set_state(txtStopLap, LV_STATE_DEFAULT); lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::highlight); lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::highlight); lv_label_set_text_static(txtPlayPause, Symbols::pause); lv_label_set_text_static(txtStopLap, Symbols::lapsFlag); startTime = xTaskGetTickCount(); currentState = States::Running; systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping); } void StopWatch::Pause() { startTime = 0; // Store the current time elapsed in cache oldTimeElapsed = laps[lapsDone]; currentState = States::Halted; lv_label_set_text_static(txtPlayPause, Symbols::play); lv_label_set_text_static(txtStopLap, Symbols::stop); lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW); lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW); systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping); } void StopWatch::Refresh() { if (currentState == States::Running) { laps[lapsDone] = oldTimeElapsed + xTaskGetTickCount() - startTime; TimeSeparated_t currentTimeSeparated = convertTicksToTimeSegments(laps[lapsDone]); lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs); lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.hundredths); } } void StopWatch::playPauseBtnEventHandler(lv_event_t event) { if (event != LV_EVENT_CLICKED) { return; } if (currentState == States::Init) { Start(); } else if (currentState == States::Running) { Pause(); } else if (currentState == States::Halted) { Start(); } } void StopWatch::stopLapBtnEventHandler(lv_event_t event) { if (event != LV_EVENT_CLICKED) { return; } // If running, then this button is used to save laps if (currentState == States::Running) { lv_label_set_text(lapText, ""); lapsDone = std::min(lapsDone + 1, maxLapCount); for (int i = lapsDone - displayedLaps; i < lapsDone; i++) { if (i < 0) { lv_label_ins_text(lapText, LV_LABEL_POS_LAST, "\n"); continue; } TimeSeparated_t times = convertTicksToTimeSegments(laps[i]); char buffer[16]; sprintf(buffer, "#%2d %2d:%02d.%02d\n", i + 1, times.mins, times.secs, times.hundredths); lv_label_ins_text(lapText, LV_LABEL_POS_LAST, buffer); } } else if (currentState == States::Halted) { Reset(); } } bool StopWatch::OnButtonPushed() { if (currentState == States::Running) { Pause(); return true; } return false; } |