ref: fc5424cb72e477c5f1bbfaeddb5c50b851a965ae
src/displayapp/screens/settings/SettingWatchFace.h
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#pragma once #include <array> #include <cstdint> #include <lvgl/lvgl.h> #include "displayapp/screens/ScreenList.h" #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" #include "displayapp/screens/Symbols.h" #include "displayapp/screens/CheckboxList.h" #include "displayapp/screens/WatchFaceInfineat.h" #include "displayapp/screens/WatchFaceCasioStyleG7710.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingWatchFace : public Screen { public: SettingWatchFace(DisplayApp* app, std::array<Screens::CheckboxList::Item, UserWatchFaceTypes::Count>&& watchfaceItems, Pinetime::Controllers::Settings& settingsController, Pinetime::Controllers::FS& filesystem); ~SettingWatchFace() override; bool OnTouchEvent(TouchEvents event) override; private: DisplayApp* app; auto CreateScreenList() const; std::unique_ptr<Screen> CreateScreen(unsigned int screenNum) const; static constexpr int settingsPerScreen = 4; std::array<Screens::CheckboxList::Item, UserWatchFaceTypes::Count> watchfaceItems; static constexpr int nScreens = UserWatchFaceTypes::Count > 0 ? (UserWatchFaceTypes ::Count - 1) / settingsPerScreen + 1 : 1; Controllers::Settings& settingsController; Pinetime::Controllers::FS& filesystem; static constexpr const char* title = "Watch face"; static constexpr const char* symbol = Symbols::home; ScreenList<nScreens> screens; }; } } } |