InfiniTime.git

ref: fc5424cb72e477c5f1bbfaeddb5c50b851a965ae

src/displayapp/screens/Metronome.h


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#pragma once

#include "systemtask/SystemTask.h"
#include "components/motor/MotorController.h"
#include "displayapp/screens/Screen.h"
#include "Symbols.h"

namespace Pinetime {
  namespace Applications {
    namespace Screens {

      class Metronome : public Screen {
      public:
        Metronome(Controllers::MotorController& motorController, System::SystemTask& systemTask);
        ~Metronome() override;
        void Refresh() override;
        void OnEvent(lv_obj_t* obj, lv_event_t event);
        bool OnTouchEvent(TouchEvents event) override;

      private:
        TickType_t startTime = 0;
        TickType_t tappedTime = 0;
        Controllers::MotorController& motorController;
        System::SystemTask& systemTask;
        int16_t bpm = 120;
        uint8_t bpb = 4;
        uint8_t counter = 1;

        bool metronomeStarted = false;
        bool allowExit = false;

        lv_obj_t *bpmArc, *bpmTap, *bpmValue;
        lv_obj_t *bpbDropdown, *currentBpbText;
        lv_obj_t* playPause;
        lv_obj_t* lblPlayPause;

        lv_task_t* taskRefresh;
      };
    }

    template <>
    struct AppTraits<Apps::Metronome> {
      static constexpr Apps app = Apps::Metronome;
      static constexpr const char* icon = Screens::Symbols::drum;

      static Screens::Screen* Create(AppControllers& controllers) {
        return new Screens::Metronome(controllers.motorController, *controllers.systemTask);
      };
    };
  }
}