ref: fc5424cb72e477c5f1bbfaeddb5c50b851a965ae
src/displayapp/screens/HeartRate.h
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#pragma once #include <cstdint> #include <chrono> #include "displayapp/screens/Screen.h" #include "systemtask/SystemTask.h" #include "Symbols.h" #include <lvgl/src/lv_core/lv_style.h> #include <lvgl/src/lv_core/lv_obj.h> namespace Pinetime { namespace Controllers { class HeartRateController; } namespace Applications { namespace Screens { class HeartRate : public Screen { public: HeartRate(Controllers::HeartRateController& HeartRateController, System::SystemTask& systemTask); ~HeartRate() override; void Refresh() override; void OnStartStopEvent(lv_event_t event); private: Controllers::HeartRateController& heartRateController; Pinetime::System::SystemTask& systemTask; void UpdateStartStopButton(bool isRunning); lv_obj_t* label_hr; lv_obj_t* label_bpm; lv_obj_t* label_status; lv_obj_t* btn_startStop; lv_obj_t* label_startStop; lv_task_t* taskRefresh; }; } template <> struct AppTraits<Apps::HeartRate> { static constexpr Apps app = Apps::HeartRate; static constexpr const char* icon = Screens::Symbols::heartBeat; static Screens::Screen* Create(AppControllers& controllers) { return new Screens::HeartRate(controllers.heartRateController, *controllers.systemTask); }; }; } } |