ref: e5b73212f6addcfdb5e306df63d7135e543c4f8d
src/displayapp/screens/settings/SettingWatchFace.cpp
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#include "displayapp/screens/settings/SettingWatchFace.h" #include <lvgl/lvgl.h> #include "displayapp/DisplayApp.h" #include "displayapp/screens/Screen.h" #include "components/settings/Settings.h" using namespace Pinetime::Applications::Screens; constexpr const char* SettingWatchFace::title; constexpr const char* SettingWatchFace::symbol; auto SettingWatchFace::CreateScreenList() const { std::array<std::function<std::unique_ptr<Screen>()>, nScreens> screens; for (size_t i = 0; i < screens.size(); i++) { screens[i] = [this, i]() -> std::unique_ptr<Screen> { return CreateScreen(i); }; } return screens; } SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app, std::array<Screens::CheckboxList::Item, UserWatchFaceTypes::Count>&& watchfaceItems, Pinetime::Controllers::Settings& settingsController, Pinetime::Controllers::FS& filesystem) : app {app}, watchfaceItems {std::move(watchfaceItems)}, settingsController {settingsController}, filesystem {filesystem}, screens {app, 0, CreateScreenList(), Screens::ScreenListModes::UpDown} { } SettingWatchFace::~SettingWatchFace() { lv_obj_clean(lv_scr_act()); } bool SettingWatchFace::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return screens.OnTouchEvent(event); } std::unique_ptr<Screen> SettingWatchFace::CreateScreen(unsigned int screenNum) const { std::array<Screens::CheckboxList::Item, settingsPerScreen> watchfacesOnThisScreen; for (int i = 0; i < settingsPerScreen; i++) { if (i + (screenNum * settingsPerScreen) >= watchfaceItems.size()) { watchfacesOnThisScreen[i] = {"", false}; } else { watchfacesOnThisScreen[i] = watchfaceItems[i + (screenNum * settingsPerScreen)]; } } return std::make_unique<Screens::CheckboxList>( screenNum, nScreens, title, symbol, static_cast<uint32_t>(settingsController.GetWatchFace()), [&settings = settingsController](uint32_t index) { settings.SetWatchFace(static_cast<WatchFace>(index)); settings.SaveSettings(); }, watchfacesOnThisScreen); } |