ref: e5b73212f6addcfdb5e306df63d7135e543c4f8d
src/displayapp/screens/settings/SettingWakeUp.h
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#pragma once #include <array> #include <cstdint> #include <lvgl/lvgl.h> #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingWakeUp : public Screen { public: SettingWakeUp(Pinetime::Controllers::Settings& settingsController); ~SettingWakeUp() override; void UpdateSelected(lv_obj_t* object); private: struct Option { Controllers::Settings::WakeUpMode wakeUpMode; const char* name; }; Controllers::Settings& settingsController; static constexpr std::array<Option, 5> options = {{ {Controllers::Settings::WakeUpMode::SingleTap, "Single Tap"}, {Controllers::Settings::WakeUpMode::DoubleTap, "Double Tap"}, {Controllers::Settings::WakeUpMode::RaiseWrist, "Raise Wrist"}, {Controllers::Settings::WakeUpMode::Shake, "Shake Wake"}, {Controllers::Settings::WakeUpMode::LowerWrist, "Lower Wrist"}, }}; lv_obj_t* cbOption[options.size()]; }; } } } |