InfiniTime.git

ref: e5b73212f6addcfdb5e306df63d7135e543c4f8d

src/displayapp/screens/settings/SettingWakeUp.h


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#pragma once

#include <array>
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"

namespace Pinetime {

  namespace Applications {
    namespace Screens {

      class SettingWakeUp : public Screen {
      public:
        SettingWakeUp(Pinetime::Controllers::Settings& settingsController);
        ~SettingWakeUp() override;

        void UpdateSelected(lv_obj_t* object);

      private:
        struct Option {
          Controllers::Settings::WakeUpMode wakeUpMode;
          const char* name;
        };

        Controllers::Settings& settingsController;
        static constexpr std::array<Option, 5> options = {{
          {Controllers::Settings::WakeUpMode::SingleTap, "Single Tap"},
          {Controllers::Settings::WakeUpMode::DoubleTap, "Double Tap"},
          {Controllers::Settings::WakeUpMode::RaiseWrist, "Raise Wrist"},
          {Controllers::Settings::WakeUpMode::Shake, "Shake Wake"},
          {Controllers::Settings::WakeUpMode::LowerWrist, "Lower Wrist"},
        }};

        lv_obj_t* cbOption[options.size()];
      };
    }
  }
}