ref: e5b73212f6addcfdb5e306df63d7135e543c4f8d
src/displayapp/screens/WatchFaceDigital.h
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#pragma once #include <lvgl/src/lv_core/lv_obj.h> #include <chrono> #include <cstdint> #include <memory> #include "displayapp/screens/Screen.h" #include "components/datetime/DateTimeController.h" #include "components/ble/BleController.h" #include "displayapp/widgets/StatusIcons.h" #include "utility/DirtyValue.h" #include "displayapp/Apps.h" namespace Pinetime { namespace Controllers { class Settings; class Battery; class Ble; class NotificationManager; class HeartRateController; class MotionController; } namespace Applications { namespace Screens { class WatchFaceDigital : public Screen { public: WatchFaceDigital(Controllers::DateTime& dateTimeController, const Controllers::Battery& batteryController, const Controllers::Ble& bleController, Controllers::NotificationManager& notificationManager, Controllers::Settings& settingsController, Controllers::HeartRateController& heartRateController, Controllers::MotionController& motionController); ~WatchFaceDigital() override; void Refresh() override; private: uint8_t displayedHour = -1; uint8_t displayedMinute = -1; Utility::DirtyValue<uint8_t> batteryPercentRemaining {}; Utility::DirtyValue<bool> powerPresent {}; Utility::DirtyValue<bool> bleState {}; Utility::DirtyValue<bool> bleRadioEnabled {}; Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::minutes>> currentDateTime {}; Utility::DirtyValue<uint32_t> stepCount {}; Utility::DirtyValue<uint8_t> heartbeat {}; Utility::DirtyValue<bool> heartbeatRunning {}; Utility::DirtyValue<bool> notificationState {}; using days = std::chrono::duration<int32_t, std::ratio<86400>>; // TODO: days is standard in c++20 Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, days>> currentDate; lv_obj_t* label_time; lv_obj_t* label_time_ampm; lv_obj_t* label_date; lv_obj_t* heartbeatIcon; lv_obj_t* heartbeatValue; lv_obj_t* stepIcon; lv_obj_t* stepValue; lv_obj_t* notificationIcon; Controllers::DateTime& dateTimeController; Controllers::NotificationManager& notificationManager; Controllers::Settings& settingsController; Controllers::HeartRateController& heartRateController; Controllers::MotionController& motionController; lv_task_t* taskRefresh; Widgets::StatusIcons statusIcons; }; } template <> struct WatchFaceTraits<WatchFace::Digital> { static constexpr WatchFace watchFace = WatchFace::Digital; static constexpr const char* name = "Digital face"; static Screens::Screen* Create(AppControllers& controllers) { return new Screens::WatchFaceDigital(controllers.dateTimeController, controllers.batteryController, controllers.bleController, controllers.notificationManager, controllers.settingsController, controllers.heartRateController, controllers.motionController); }; static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) { return true; } }; } } |