ref: e5b73212f6addcfdb5e306df63d7135e543c4f8d
src/displayapp/screens/Timer.h
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#pragma once #include "displayapp/screens/Screen.h" #include "components/datetime/DateTimeController.h" #include "systemtask/SystemTask.h" #include "displayapp/LittleVgl.h" #include "displayapp/widgets/Counter.h" #include <lvgl/lvgl.h> #include "components/timer/Timer.h" #include "Symbols.h" namespace Pinetime::Applications { namespace Screens { class Timer : public Screen { public: Timer(Controllers::Timer& timerController); ~Timer() override; void Refresh() override; void Reset(); void ToggleRunning(); void ButtonPressed(); void MaskReset(); private: void SetTimerRunning(); void SetTimerStopped(); void UpdateMask(); Pinetime::Controllers::Timer& timer; lv_obj_t* btnPlayPause; lv_obj_t* txtPlayPause; lv_obj_t* btnObjectMask; lv_obj_t* highlightObjectMask; lv_objmask_mask_t* btnMask; lv_objmask_mask_t* highlightMask; lv_task_t* taskRefresh; Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76); Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76); bool buttonPressing = false; lv_coord_t maskPosition = 0; TickType_t pressTime = 0; }; } template <> struct AppTraits<Apps::Timer> { static constexpr Apps app = Apps::Timer; static constexpr const char* icon = Screens::Symbols::hourGlass; static Screens::Screen* Create(AppControllers& controllers) { return new Screens::Timer(controllers.timer); }; }; } |