ref: e5b73212f6addcfdb5e306df63d7135e543c4f8d
src/displayapp/screens/FlashLight.h
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#pragma once #include "displayapp/screens/Screen.h" #include "components/brightness/BrightnessController.h" #include "systemtask/SystemTask.h" #include <cstdint> #include <lvgl/lvgl.h> namespace Pinetime { namespace Applications { namespace Screens { class FlashLight : public Screen { public: FlashLight(System::SystemTask& systemTask, Controllers::BrightnessController& brightness); ~FlashLight() override; bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override; void Toggle(); private: void SetIndicators(); void SetColors(); Pinetime::System::SystemTask& systemTask; Controllers::BrightnessController& brightnessController; Controllers::BrightnessController::Levels brightnessLevel = Controllers::BrightnessController::Levels::High; lv_obj_t* flashLight; lv_obj_t* backgroundAction; lv_obj_t* indicators[3]; bool isOn = false; }; } } } |