ref: e5b73212f6addcfdb5e306df63d7135e543c4f8d
src/components/ble/MusicService.h
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/* Copyright (C) 2020-2021 JF, Adam Pigg, Avamander This file is part of InfiniTime. InfiniTime is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. InfiniTime is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. */ #pragma once #include <cstdint> #include <string> #define min // workaround: nimble's min/max macros conflict with libstdc++ #define max #include <host/ble_gap.h> #include <host/ble_uuid.h> #undef max #undef min namespace Pinetime { namespace Controllers { class NimbleController; class MusicService { public: explicit MusicService(NimbleController& nimble); void Init(); int OnCommand(struct ble_gatt_access_ctxt* ctxt); void event(char event); std::string getArtist() const; std::string getTrack() const; std::string getAlbum() const; int getProgress() const; int getTrackLength() const; float getPlaybackSpeed() const; bool isPlaying() const; static const char EVENT_MUSIC_OPEN = 0xe0; static const char EVENT_MUSIC_PLAY = 0x00; static const char EVENT_MUSIC_PAUSE = 0x01; static const char EVENT_MUSIC_NEXT = 0x03; static const char EVENT_MUSIC_PREV = 0x04; static const char EVENT_MUSIC_VOLUP = 0x05; static const char EVENT_MUSIC_VOLDOWN = 0x06; enum MusicStatus { NotPlaying = 0x00, Playing = 0x01 }; private: struct ble_gatt_chr_def characteristicDefinition[14]; struct ble_gatt_svc_def serviceDefinition[2]; uint16_t eventHandle {}; std::string artistName {"Waiting for"}; std::string albumName {}; std::string trackName {"track information.."}; bool playing {false}; int trackProgress {0}; int trackLength {0}; int trackNumber {}; int tracksTotal {}; TickType_t trackProgressUpdateTime {0}; float playbackSpeed {1.0f}; bool repeat {false}; bool shuffle {false}; NimbleController& nimble; }; } } |