ref: d13a48044a22b541062e1e9c105c9c99e0e6ff90
src/DisplayApp/Screens/InfiniPaint.h
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#pragma once #include <cstdint> #include "Screen.h" #include <bits/unique_ptr.h> #include <libs/lvgl/src/lv_core/lv_style.h> #include <libs/lvgl/src/lv_core/lv_obj.h> #include <drivers/St7789.h> #include <DisplayApp/LittleVgl.h> namespace Pinetime { namespace Applications { namespace Screens { class InfiniPaint : public Screen{ public: InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl); ~InfiniPaint() override; bool Refresh() override; bool OnButtonPushed() override; bool OnTouchEvent(TouchEvents event) override; bool OnTouchEvent(uint16_t x, uint16_t y) override; private: Pinetime::Components::LittleVgl& lvgl; static constexpr uint16_t width = 10; static constexpr uint16_t height = 10; static constexpr uint16_t bufferSize = width*height; lv_color_t b[bufferSize]; bool running = true; }; } } } |