InfiniTime.git

ref: 9196c18d376d4f18c686bcfec8550f9c8659d5ea

src/displayapp/screens/settings/SettingWatchFace.h


 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
#pragma once

#include <array>
#include <cstdint>
#include <lvgl/lvgl.h>

#include "displayapp/screens/ScreenList.h"
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/CheckboxList.h"
#include "displayapp/screens/WatchFaceInfineat.h"
#include "displayapp/screens/WatchFaceCasioStyleG7710.h"

namespace Pinetime {

  namespace Applications {
    namespace Screens {

      class SettingWatchFace : public Screen {
      public:
        SettingWatchFace(DisplayApp* app, Pinetime::Controllers::Settings& settingsController, Pinetime::Controllers::FS& filesystem);
        ~SettingWatchFace() override;

        bool OnTouchEvent(TouchEvents event) override;

      private:
        DisplayApp* app;
        auto CreateScreenList() const;
        std::unique_ptr<Screen> CreateScreen(unsigned int screenNum) const;

        Controllers::Settings& settingsController;
        Pinetime::Controllers::FS& filesystem;

        static constexpr const char* title = "Watch face";
        static constexpr const char* symbol = Symbols::home;

        static constexpr int settingsPerScreen = 4;

        // Increment this when more space is needed
        static constexpr int nScreens = 2;

        std::array<Screens::CheckboxList::Item, settingsPerScreen * nScreens> watchfaces {
          {{"Digital face", true},
           {"Analog face", true},
           {"PineTimeStyle", true},
           {"Terminal", true},
           {"Infineat face", Applications::Screens::WatchFaceInfineat::IsAvailable(filesystem)},
           {"Casio G7710", Applications::Screens::WatchFaceCasioStyleG7710::IsAvailable(filesystem)},
           {"", false},
           {"", false}}};
        ScreenList<nScreens> screens;
      };
    }
  }
}