ref: 9196c18d376d4f18c686bcfec8550f9c8659d5ea
src/displayapp/screens/ApplicationList.h
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#pragma once #include <array> #include <memory> #include "displayapp/screens/Screen.h" #include "displayapp/screens/ScreenList.h" #include "components/datetime/DateTimeController.h" #include "components/settings/Settings.h" #include "components/battery/BatteryController.h" #include "displayapp/screens/Symbols.h" #include "displayapp/screens/Tile.h" namespace Pinetime { namespace Applications { namespace Screens { class ApplicationList : public Screen { public: explicit ApplicationList(DisplayApp* app, Pinetime::Controllers::Settings& settingsController, const Pinetime::Controllers::Battery& batteryController, const Pinetime::Controllers::Ble& bleController, Controllers::DateTime& dateTimeController); ~ApplicationList() override; bool OnTouchEvent(TouchEvents event) override; private: DisplayApp* app; auto CreateScreenList() const; std::unique_ptr<Screen> CreateScreen(unsigned int screenNum) const; Controllers::Settings& settingsController; const Pinetime::Controllers::Battery& batteryController; const Pinetime::Controllers::Ble& bleController; Controllers::DateTime& dateTimeController; static constexpr int appsPerScreen = 6; // Increment this when more space is needed static constexpr int nScreens = 2; static constexpr std::array<Tile::Applications, appsPerScreen * nScreens> applications {{ {Symbols::stopWatch, Apps::StopWatch}, {Symbols::clock, Apps::Alarm}, {Symbols::hourGlass, Apps::Timer}, {Symbols::shoe, Apps::Steps}, {Symbols::heartBeat, Apps::HeartRate}, {Symbols::music, Apps::Music}, {Symbols::paintbrush, Apps::Paint}, {Symbols::paddle, Apps::Paddle}, {"2", Apps::Twos}, {Symbols::drum, Apps::Metronome}, {Symbols::map, Apps::Navigation}, {Symbols::none, Apps::None}, // {"M", Apps::Motion}, }}; ScreenList<nScreens> screens; }; } } } |