ref: 45e65b66b11b6b8533b225067ce4c2a4b5eac653
src/displayapp/screens/ApplicationList.h
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#pragma once #include <functional> #include <vector> #include "components/ble/NimbleController.h" #include "Screen.h" #include "Label.h" #include "ScreenList.h" #include "Gauge.h" #include "Meter.h" namespace Pinetime { namespace Applications { namespace Screens { class ApplicationList : public Screen { public: explicit ApplicationList(DisplayApp* app); ~ApplicationList() override; bool Refresh() override; bool OnButtonPushed() override; bool OnTouchEvent(TouchEvents event) override; private: bool running = true; ScreenList<2> screens; std::unique_ptr<Screen> CreateScreen1(); std::unique_ptr<Screen> CreateScreen2(); std::unique_ptr<Screen> CreateScreen3(); }; } } } |