InfiniTime.git

ref: 3e23ee7c782904debabe3eb76ceba05f1e903be4

src/displayapp/screens/WatchFaceDigital.h


  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
#pragma once

#include <lvgl/src/lv_core/lv_obj.h>
#include <chrono>
#include <cstdint>
#include <memory>
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/SimpleWeatherService.h"
#include "components/ble/BleController.h"
#include "displayapp/widgets/StatusIcons.h"
#include "utility/DirtyValue.h"
#include "displayapp/apps/Apps.h"

namespace Pinetime {
  namespace Controllers {
    class Settings;
    class Battery;
    class Ble;
    class AlarmController;
    class NotificationManager;
    class HeartRateController;
    class MotionController;
  }

  namespace Applications {
    namespace Screens {

      class WatchFaceDigital : public Screen {
      public:
        WatchFaceDigital(Controllers::DateTime& dateTimeController,
                         const Controllers::Battery& batteryController,
                         const Controllers::Ble& bleController,
                         const Controllers::AlarmController& alarmController,
                         Controllers::NotificationManager& notificationManager,
                         Controllers::Settings& settingsController,
                         Controllers::HeartRateController& heartRateController,
                         Controllers::MotionController& motionController,
                         Controllers::SimpleWeatherService& weather);
        ~WatchFaceDigital() override;

        void Refresh() override;

      private:
        uint8_t displayedHour = -1;
        uint8_t displayedMinute = -1;

        Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::minutes>> currentDateTime {};
        Utility::DirtyValue<uint32_t> stepCount {};
        Utility::DirtyValue<uint8_t> heartbeat {};
        Utility::DirtyValue<bool> heartbeatRunning {};
        Utility::DirtyValue<bool> notificationState {};
        Utility::DirtyValue<std::optional<Pinetime::Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};

        Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::days>> currentDate;

        lv_obj_t* label_time;
        lv_obj_t* label_time_ampm;
        lv_obj_t* label_date;
        lv_obj_t* heartbeatIcon;
        lv_obj_t* heartbeatValue;
        lv_obj_t* stepIcon;
        lv_obj_t* stepValue;
        lv_obj_t* notificationIcon;
        lv_obj_t* weatherIcon;
        lv_obj_t* temperature;

        Controllers::DateTime& dateTimeController;
        Controllers::NotificationManager& notificationManager;
        Controllers::Settings& settingsController;
        Controllers::HeartRateController& heartRateController;
        Controllers::MotionController& motionController;
        Controllers::SimpleWeatherService& weatherService;

        lv_task_t* taskRefresh;
        Widgets::StatusIcons statusIcons;
      };
    }

    template <>
    struct WatchFaceTraits<WatchFace::Digital> {
      static constexpr WatchFace watchFace = WatchFace::Digital;
      static constexpr const char* name = "Digital face";

      static Screens::Screen* Create(AppControllers& controllers) {
        return new Screens::WatchFaceDigital(controllers.dateTimeController,
                                             controllers.batteryController,
                                             controllers.bleController,
                                             controllers.alarmController,
                                             controllers.notificationManager,
                                             controllers.settingsController,
                                             controllers.heartRateController,
                                             controllers.motionController,
                                             *controllers.weatherController);
      };

      static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {
        return true;
      }
    };
  }
}