InfiniTime.git

ref: 0ce98c7ac7ba66acaf504be9bb042796e12f2733

src/displayapp/screens/StopWatch.cpp


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#include "StopWatch.h"

#include "Screen.h"
#include "Symbols.h"
#include "lvgl/lvgl.h"
#include "projdefs.h"
#include "FreeRTOSConfig.h"
#include "task.h"

#include <tuple>

using namespace Pinetime::Applications::Screens;

// Anonymous namespace for local functions
namespace {
  TimeSeparated_t convertTicksToTimeSegments(const TickType_t timeElapsed) {
    const int timeElapsedMillis = (static_cast<float>(timeElapsed) / static_cast<float>(configTICK_RATE_HZ)) * 1000;

    const int hundredths = (timeElapsedMillis % 1000) / 10; // Get only the first two digits and ignore the last
    const int secs = (timeElapsedMillis / 1000) % 60;
    const int mins = (timeElapsedMillis / 1000) / 60;
    return TimeSeparated_t {mins, secs, hundredths};
  }

  TickType_t calculateDelta(const TickType_t startTime, const TickType_t currentTime) {
    TickType_t delta = 0;
    // Take care of overflow
    if (startTime > currentTime) {
      delta = 0xffffffff - startTime;
      delta += (currentTime + 1);
    } else {
      delta = currentTime - startTime;
    }
    return delta;
  }
}

static void play_pause_event_handler(lv_obj_t* obj, lv_event_t event) {
  auto stopWatch = static_cast<StopWatch*>(obj->user_data);
  stopWatch->playPauseBtnEventHandler(event);
}

static void stop_lap_event_handler(lv_obj_t* obj, lv_event_t event) {
  auto stopWatch = static_cast<StopWatch*>(obj->user_data);
  stopWatch->stopLapBtnEventHandler(event);
}

StopWatch::StopWatch(DisplayApp* app)
  : Screen(app),
    running {true},
    currentState {States::Init},
    currentEvent {Events::Stop},
    startTime {},
    oldTimeElapsed {},
    currentTimeSeparated {},
    lapBuffer {},
    lapNr {},
    lapPressed {false} {

  time = lv_label_create(lv_scr_act(), nullptr);
  lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
  lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
  lv_label_set_text(time, "00:00");
  lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -45);

  msecTime = lv_label_create(lv_scr_act(), nullptr);
  // lv_obj_set_style_local_text_font(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
  lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
  lv_label_set_text(msecTime, "00");
  lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 108, 3);

  btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
  btnPlayPause->user_data = this;
  lv_obj_set_event_cb(btnPlayPause, play_pause_event_handler);
  lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, -10);
  lv_obj_set_height(btnPlayPause, 40);
  txtPlayPause = lv_label_create(btnPlayPause, nullptr);
  lv_label_set_text(txtPlayPause, Symbols::play);

  lapOneText = lv_label_create(lv_scr_act(), nullptr);
  // lv_obj_set_style_local_text_font(lapOneText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
  lv_obj_set_style_local_text_color(lapOneText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
  lv_obj_align(lapOneText, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 50, 30);
  lv_label_set_text(lapOneText, "");

  lapTwoText = lv_label_create(lv_scr_act(), nullptr);
  // lv_obj_set_style_local_text_font(lapTwoText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
  lv_obj_set_style_local_text_color(lapTwoText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
  lv_obj_align(lapTwoText, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 50, 55);
  lv_label_set_text(lapTwoText, "");

  // We don't want this button in the init state
  btnStopLap = nullptr;
}

StopWatch::~StopWatch() {
  lv_obj_clean(lv_scr_act());
}

bool StopWatch::Refresh() {
  // @startuml CHIP8_state
  // State "Init" as init
  // State "Running" as run
  // State "Halted" as halt

  // [*] --> init
  // init -> run : press play
  // run -> run : press lap
  // run --> halt : press pause
  // halt --> run : press play
  // halt --> init : press stop
  // @enduml
  // Copy paste the above plantuml text to visualize the state diagram
  switch (currentState) {
    // Init state when an user first opens the app
    // and when a stop/reset button is pressed
    case States::Init: {
      if (btnStopLap != nullptr) {
        lv_obj_del(btnStopLap);
        btnStopLap = nullptr;
      }
      // The initial default value
      lv_label_set_text(time, "00:00");
      lv_label_set_text(msecTime, "00");

      lv_label_set_text(lapOneText, "");
      lv_label_set_text(lapTwoText, "");
      lapBuffer.clearBuffer();
      lapNr = 0;

      if (currentEvent == Events::Play) {
        btnStopLap = lv_btn_create(lv_scr_act(), nullptr);
        btnStopLap->user_data = this;
        lv_obj_set_event_cb(btnStopLap, stop_lap_event_handler);
        lv_obj_align(btnStopLap, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);
        lv_obj_set_height(btnStopLap, 40);
        txtStopLap = lv_label_create(btnStopLap, nullptr);
        lv_label_set_text(txtStopLap, Symbols::lapsFlag);

        startTime = xTaskGetTickCount();
        currentState = States::Running;
      }
      break;
    }
    case States::Running: {
      lv_label_set_text(txtPlayPause, Symbols::pause);
      lv_label_set_text(txtStopLap, Symbols::lapsFlag);

      const auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
      currentTimeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));

      lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs);
      lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.hundredths);

      if (lapPressed == true) {
        if (lapBuffer[1]) {
          lv_label_set_text_fmt(
            lapOneText, "#%2d   %2d:%02d.%02d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->hundredths);
        }
        if (lapBuffer[0]) {
          lv_label_set_text_fmt(
            lapTwoText, "#%2d   %2d:%02d.%02d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->hundredths);
        }
        // Reset the bool to avoid setting the text in each cycle until there is a change
        lapPressed = false;
      }

      if (currentEvent == Events::Pause) {
        // Reset the start time
        startTime = 0;
        // Store the current time elapsed in cache
        oldTimeElapsed += timeElapsed;
        currentState = States::Halted;
        lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
        lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
      } else {
        lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
        lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
      }
      break;
    }
    case States::Halted: {
      lv_label_set_text(txtPlayPause, Symbols::play);
      lv_label_set_text(txtStopLap, Symbols::stop);

      if (currentEvent == Events::Play) {
        startTime = xTaskGetTickCount();
        currentState = States::Running;
      }
      if (currentEvent == Events::Stop) {
        currentState = States::Init;
        oldTimeElapsed = 0;
        lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
        lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
      }
      break;
    }
  }
  return running;
}

void StopWatch::playPauseBtnEventHandler(lv_event_t event) {
  if (event == LV_EVENT_CLICKED) {
    if (currentState == States::Init) {
      currentEvent = Events::Play;
    } else {
      // Simple Toggle for play/pause
      currentEvent = (currentEvent == Events::Play ? Events::Pause : Events::Play);
    }
  }
}

void StopWatch::stopLapBtnEventHandler(lv_event_t event) {
  if (event == LV_EVENT_CLICKED) {
    // If running, then this button is used to save laps
    if (currentState == States::Running) {
      lapBuffer.addLaps(currentTimeSeparated);
      lapNr++;
      lapPressed = true;

    } else if (currentState == States::Halted) {
      currentEvent = Events::Stop;
    } else {
      // Not possible to reach here. Do nothing.
    }
  }
}