ref: 0ce98c7ac7ba66acaf504be9bb042796e12f2733
src/displayapp/screens/Motion.h
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 |
#pragma once #include <cstdint> #include <chrono> #include "Screen.h" #include <bits/unique_ptr.h> #include <libs/lvgl/src/lv_core/lv_style.h> #include <libs/lvgl/src/lv_core/lv_obj.h> #include <components/motion/MotionController.h> namespace Pinetime { namespace Applications { namespace Screens { class Motion : public Screen { public: Motion(DisplayApp* app, Controllers::MotionController& motionController); ~Motion() override; bool Refresh() override; bool OnButtonPushed() override; private: Controllers::MotionController& motionController; lv_obj_t* chart; lv_chart_series_t* ser1; lv_chart_series_t* ser2; lv_chart_series_t* ser3; lv_obj_t* label; lv_obj_t* labelStep; static constexpr uint8_t nbStepsBufferSize = 9; char nbStepsBuffer[nbStepsBufferSize + 1]; bool running = true; }; } } } |