ref: 0ce98c7ac7ba66acaf504be9bb042796e12f2733
src/displayapp/screens/Clock.cpp
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#include "Clock.h" #include <date/date.h> #include <lvgl/lvgl.h> #include <cstdio> #include "BatteryIcon.h" #include "BleIcon.h" #include "NotificationIcon.h" #include "Symbols.h" #include "components/battery/BatteryController.h" #include "components/motion/MotionController.h" #include "components/ble/BleController.h" #include "components/ble/NotificationManager.h" #include "../DisplayApp.h" #include "WatchFaceDigital.h" #include "WatchFaceAnalog.h" using namespace Pinetime::Applications::Screens; Clock::Clock(DisplayApp* app, Controllers::DateTime& dateTimeController, Controllers::Battery& batteryController, Controllers::Ble& bleController, Controllers::NotificationManager& notificatioManager, Controllers::Settings& settingsController, Controllers::HeartRateController& heartRateController, Controllers::MotionController& motionController) : Screen(app), dateTimeController {dateTimeController}, batteryController {batteryController}, bleController {bleController}, notificatioManager {notificatioManager}, settingsController {settingsController}, heartRateController {heartRateController}, motionController {motionController}, screens {app, settingsController.GetClockFace(), { [this]() -> std::unique_ptr<Screen> { return WatchFaceDigitalScreen(); }, [this]() -> std::unique_ptr<Screen> { return WatchFaceAnalogScreen(); }, // Examples for more watch faces //[this]() -> std::unique_ptr<Screen> { return WatchFaceMinimalScreen(); }, //[this]() -> std::unique_ptr<Screen> { return WatchFaceCustomScreen(); } }, Screens::ScreenListModes::LongPress} { settingsController.SetAppMenu(0); } Clock::~Clock() { lv_obj_clean(lv_scr_act()); } bool Clock::Refresh() { screens.Refresh(); return running; } bool Clock::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return screens.OnTouchEvent(event); } std::unique_ptr<Screen> Clock::WatchFaceDigitalScreen() { return std::make_unique<Screens::WatchFaceDigital>(app, dateTimeController, batteryController, bleController, notificatioManager, settingsController, heartRateController, motionController); } std::unique_ptr<Screen> Clock::WatchFaceAnalogScreen() { return std::make_unique<Screens::WatchFaceAnalog>( app, dateTimeController, batteryController, bleController, notificatioManager, settingsController); } /* // Examples for more watch faces std::unique_ptr<Screen> Clock::WatchFaceMinimalScreen() { return std::make_unique<Screens::WatchFaceMinimal>(app, dateTimeController, batteryController, bleController, notificatioManager, settingsController); } std::unique_ptr<Screen> Clock::WatchFaceCustomScreen() { return std::make_unique<Screens::WatchFaceCustom>(app, dateTimeController, batteryController, bleController, notificatioManager, settingsController); } */ |