ref: 0195ece317d15bcba7dfbd74b58bb8dbcd3bca0a
src/DisplayApp/Screens/Screen.h
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#pragma once #include "../TouchEvents.h" namespace Pinetime { namespace Applications { class DisplayApp; namespace Screens { class Screen { public: Screen(DisplayApp* app) : app{app} {} virtual ~Screen() = default; // Return false if the app can be closed, true if it must continue to run virtual bool Refresh() = 0; // Return false if the button hasn't been handled by the app, true if it has been handled virtual bool OnButtonPushed() { return false; } // Return false if the event hasn't been handled by the app, true if it has been handled virtual bool OnTouchEvent(TouchEvents event) { return false; } protected: DisplayApp* app; }; } } } |