ref: 0195ece317d15bcba7dfbd74b58bb8dbcd3bca0a
src/DisplayApp/Screens/Label.h
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#pragma once #include <vector> #include "Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class Label { public: Label() = default; explicit Label(const char* text); ~Label(); void Refresh(); void Hide(); void Show(); private: lv_obj_t * label = nullptr; const char* text = nullptr; }; } } } |