ref: 0195ece317d15bcba7dfbd74b58bb8dbcd3bca0a
src/DisplayApp/DisplayApp.h
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#pragma once #include <FreeRTOS.h> #include <task.h> #include <drivers/St7789.h> #include <drivers/SpiMaster.h> #include <Components/Gfx/Gfx.h> #include <bits/unique_ptr.h> #include <queue.h> #include <Components/Battery/BatteryController.h> #include <Components/Brightness/BrightnessController.h> #include <Components/Ble/BleController.h> #include <Components/DateTime/DateTimeController.h> #include "Fonts/lcdfont14.h" #include "../drivers/Cst816s.h" #include "LittleVgl.h" #include <date/date.h> #include <DisplayApp/Screens/Clock.h> #include <drivers/Watchdog.h> #include <DisplayApp/Screens/Modal.h> #include <Components/Ble/NotificationManager.h> #include "TouchEvents.h" namespace Pinetime { namespace System { class SystemTask; }; namespace Applications { class DisplayApp { public: enum class States {Idle, Running}; enum class Messages : uint8_t {GoToSleep, GoToRunning, UpdateDateTime, UpdateBleConnection, UpdateBatteryLevel, TouchEvent, SwitchScreen,ButtonPushed, NewNotification }; enum class FullRefreshDirections { None, Up, Down }; DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &, Controllers::Battery &batteryController, Controllers::Ble &bleController, Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog, System::SystemTask &systemTask, Pinetime::Controllers::NotificationManager& notificationManager); void Start(); void PushMessage(Messages msg); enum class Apps {None, Launcher, Clock, SysInfo, Meter, Gauge, Brightness}; void StartApp(Apps app); void SetFullRefresh(FullRefreshDirections direction); private: TaskHandle_t taskHandle; static void Process(void* instance); void InitHw(); Pinetime::Drivers::St7789& lcd; Pinetime::Components::LittleVgl& lvgl; void Refresh(); States state = States::Running; void RunningState(); void IdleState(); QueueHandle_t msgQueue; static constexpr uint8_t queueSize = 10; static constexpr uint8_t itemSize = 1; Pinetime::Controllers::Battery &batteryController; Pinetime::Controllers::Ble &bleController; Pinetime::Controllers::DateTime& dateTimeController; Pinetime::Drivers::WatchdogView& watchdog; Pinetime::Drivers::Cst816S& touchPanel; TouchEvents OnTouchEvent(); std::unique_ptr<Screens::Screen> currentScreen; bool isClock = true; Pinetime::System::SystemTask& systemTask; Apps nextApp = Apps::None; bool onClockApp = false; // TODO find a better way to know that we should handle gestures and button differently for the Clock app. Controllers::BrightnessController brightnessController; std::unique_ptr<Screens::Modal> modal; Pinetime::Controllers::NotificationManager& notificationManager; }; } } |