ref: 0.13.0
src/displayapp/screens/SystemInfo.h
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#pragma once #include <memory> #include "Screen.h" #include "ScreenList.h" namespace Pinetime { namespace Controllers { class DateTime; class Battery; class BrightnessController; class Ble; } namespace Drivers { class WatchdogView; } namespace Applications { class DisplayApp; namespace Screens { class SystemInfo : public Screen { public: explicit SystemInfo(DisplayApp* app, Pinetime::Controllers::DateTime& dateTimeController, Pinetime::Controllers::Battery& batteryController, Pinetime::Controllers::BrightnessController& brightnessController, Pinetime::Controllers::Ble& bleController, Pinetime::Drivers::WatchdogView& watchdog); ~SystemInfo() override; bool Refresh() override; bool OnButtonPushed() override; bool OnTouchEvent(TouchEvents event) override; private: bool running = true; Pinetime::Controllers::DateTime& dateTimeController; Pinetime::Controllers::Battery& batteryController; Pinetime::Controllers::BrightnessController& brightnessController; Pinetime::Controllers::Ble& bleController; Pinetime::Drivers::WatchdogView& watchdog; char t1[200]; char t2[200]; char t3[200]; ScreenList<3> screens; std::unique_ptr<Screen> CreateScreen1(); std::unique_ptr<Screen> CreateScreen2(); std::unique_ptr<Screen> CreateScreen3(); }; } } } |