ref: 0.13.0
src/displayapp/screens/Paddle.h
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#pragma once #include <lvgl/lvgl.h> #include <cstdint> #include "Screen.h" namespace Pinetime { namespace Components { class LittleVgl; } namespace Applications { namespace Screens { class Paddle : public Screen{ public: Paddle(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl); ~Paddle() override; bool Refresh() override; bool OnButtonPushed() override; bool OnTouchEvent(TouchEvents event) override; bool OnTouchEvent(uint16_t x, uint16_t y) override; private: Pinetime::Components::LittleVgl& lvgl; int paddleBottomY = 90; // bottom extreme of the paddle int paddleTopY = 150; //top extreme of the paddle int ballX = 107; // Initial x_coordinate for the ball (12px offset from the center to counteract the ball's 24px size) int ballY = 107; // Initial y_coordinate for the ball int dx = 2; // Velocity of the ball in the x_coordinate int dy = 3; // Velocity of the ball in the y_coordinate int counter = 0; // init Frame refresh limit counter int score = 0; char scoreStr[10]; lv_img_dsc_t paddle; lv_img_dsc_t ball; lv_obj_t* points; lv_obj_t* paddle_image; // pointer to paddle image lv_obj_t* ball_image; // pointer to ball image bool running = true; }; } } } |