ref: 0.13.0
src/displayapp/screens/Label.h
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#pragma once #include "Screen.h" #include <lvgl/lvgl.h> namespace Pinetime { namespace Applications { namespace Screens { class Label : public Screen { public: Label(DisplayApp* app, const char* text); ~Label() override; bool Refresh() override {return false;} private: lv_obj_t * label = nullptr; const char* text = nullptr; }; } } } |