ref: 0.13.0
src/displayapp/screens/InfiniPaint.h
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#pragma once #include <lvgl/lvgl.h> #include <cstdint> #include "Screen.h" namespace Pinetime { namespace Components { class LittleVgl; } namespace Applications { namespace Screens { class InfiniPaint : public Screen { public: InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl); ~InfiniPaint() override; bool Refresh() override; bool OnButtonPushed() override; bool OnTouchEvent(TouchEvents event) override; bool OnTouchEvent(uint16_t x, uint16_t y) override; private: Pinetime::Components::LittleVgl& lvgl; static constexpr uint16_t width = 10; static constexpr uint16_t height = 10; static constexpr uint16_t bufferSize = width * height; lv_color_t b[bufferSize]; bool running = true; }; } } } |