ref: 0.13.0
src/displayapp/screens/Gauge.h
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#pragma once #include <cstdint> #include "Screen.h" #include <lvgl/lvgl.h> namespace Pinetime { namespace Applications { namespace Screens { class Gauge : public Screen{ public: Gauge(DisplayApp* app); ~Gauge() override; bool Refresh() override; bool OnButtonPushed() override; private: lv_style_t style; lv_color_t needle_colors[3]; lv_obj_t * gauge1; uint32_t value=30; bool running = true; }; } } } |