InfiniTime.git

ref: 0.13.0

src/displayapp/screens/Gauge.h


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#pragma once

#include <cstdint>
#include "Screen.h"
#include <lvgl/lvgl.h>

namespace Pinetime {
  namespace Applications {
    namespace Screens {

      class Gauge : public Screen{
        public:
          Gauge(DisplayApp* app);
          ~Gauge() override;

          bool Refresh() override;
          bool OnButtonPushed() override;

        private:
          lv_style_t style;
          lv_color_t needle_colors[3];
          lv_obj_t * gauge1;

          uint32_t value=30;
          bool running = true;

      };
    }
  }
}