ref: 0.13.0
src/displayapp/screens/FirmwareValidation.h
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#pragma once #include "Screen.h" #include <lvgl/src/lv_core/lv_obj.h> namespace Pinetime { namespace Controllers { class FirmwareValidator; } namespace Applications { namespace Screens { class FirmwareValidation : public Screen{ public: FirmwareValidation(DisplayApp* app, Pinetime::Controllers::FirmwareValidator& validator); ~FirmwareValidation() override; bool Refresh() override; bool OnButtonPushed() override; void OnButtonEvent(lv_obj_t *object, lv_event_t event); private: Pinetime::Controllers::FirmwareValidator& validator; lv_obj_t* labelVersionInfo; lv_obj_t* labelVersionValue; char version[9]; lv_obj_t* labelIsValidated; lv_obj_t* buttonValidate; lv_obj_t* labelButtonValidate; lv_obj_t* buttonReset; lv_obj_t* labelButtonReset; bool running = true; }; } } } |