ref: 0.13.0
src/displayapp/DisplayApp.h
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#pragma once #include <FreeRTOS.h> #include <date/date.h> #include <queue.h> #include <task.h> #include <memory> #include "Apps.h" #include "LittleVgl.h" #include "TouchEvents.h" #include "components/brightness/BrightnessController.h" #include "components/firmwarevalidator/FirmwareValidator.h" #include "displayapp/screens/Modal.h" namespace Pinetime { namespace Drivers { class St7789; class Cst816S; class WatchdogView; } namespace Controllers { class Battery; class Ble; class DateTime; class NotificationManager; class HeartRateController; } namespace System { class SystemTask; }; namespace Applications { class DisplayApp { public: enum class States {Idle, Running}; enum class Messages : uint8_t {GoToSleep, GoToRunning, UpdateDateTime, UpdateBleConnection, UpdateBatteryLevel, TouchEvent, ButtonPushed, NewNotification, BleFirmwareUpdateStarted }; enum class FullRefreshDirections { None, Up, Down }; enum class TouchModes { Gestures, Polling }; DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &, Controllers::Battery &batteryController, Controllers::Ble &bleController, Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog, System::SystemTask &systemTask, Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::HeartRateController& heartRateController); void Start(); void PushMessage(Messages msg); void StartApp(Apps app); void SetFullRefresh(FullRefreshDirections direction); void SetTouchMode(TouchModes mode); private: TaskHandle_t taskHandle; static void Process(void* instance); void InitHw(); Pinetime::Drivers::St7789& lcd; Pinetime::Components::LittleVgl& lvgl; void Refresh(); States state = States::Running; void RunningState(); void IdleState(); QueueHandle_t msgQueue; static constexpr uint8_t queueSize = 10; static constexpr uint8_t itemSize = 1; Pinetime::Controllers::Battery &batteryController; Pinetime::Controllers::Ble &bleController; Pinetime::Controllers::DateTime& dateTimeController; Pinetime::Drivers::WatchdogView& watchdog; Pinetime::Drivers::Cst816S& touchPanel; TouchEvents OnTouchEvent(); std::unique_ptr<Screens::Screen> currentScreen; bool isClock = true; Pinetime::System::SystemTask& systemTask; Apps nextApp = Apps::None; bool onClockApp = false; // TODO find a better way to know that we should handle gestures and button differently for the Clock app. Controllers::BrightnessController brightnessController; Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::FirmwareValidator validator; TouchModes touchMode = TouchModes::Gestures; Pinetime::Controllers::HeartRateController& heartRateController; }; } } |