InfiniTime.git

ref: 0.13.0

src/components/heartrate/HeartRateController.h


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#pragma once

#include <cstdint>
#include <components/ble/HeartRateService.h>

namespace Pinetime {
  namespace Applications {
    class HeartRateTask;
  }
  namespace System {
    class SystemTask;
  }
  namespace Controllers {
    class HeartRateController {
    public:
      enum class States { Stopped, NotEnoughData, NoTouch, Running};

      explicit HeartRateController(System::SystemTask& systemTask);

      void Start();
      void Stop();
      void Update(States newState, uint8_t heartRate);

      void SetHeartRateTask(Applications::HeartRateTask* task);
      States State() const { return state; }
      uint8_t HeartRate() const { return heartRate; }

      void SetService(Pinetime::Controllers::HeartRateService *service);

    private:
      System::SystemTask& systemTask;
      Applications::HeartRateTask* task = nullptr;
      States state = States::Stopped;
      uint8_t heartRate = 0;
      Pinetime::Controllers::HeartRateService* service = nullptr;
    };
  }
}