ref: 0.12.0
src/components/heartrate/HeartRateController.cpp
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#include "HeartRateController.h" #include <heartratetask/HeartRateTask.h> #include <systemtask/SystemTask.h> using namespace Pinetime::Controllers; HeartRateController::HeartRateController(Pinetime::System::SystemTask &systemTask) : systemTask{systemTask} { } void HeartRateController::Update(HeartRateController::States newState, uint8_t heartRate) { this->state = newState; if(this->heartRate != heartRate) { this->heartRate = heartRate; service->OnNewHeartRateValue(heartRate); } } void HeartRateController::Start() { if(task != nullptr) { state = States::NotEnoughData; task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StartMeasurement); } } void HeartRateController::Stop() { if(task != nullptr) { state = States::Stopped; task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StopMeasurement); } } void HeartRateController::SetHeartRateTask(Pinetime::Applications::HeartRateTask *task) { this->task = task; } void HeartRateController::SetService(Pinetime::Controllers::HeartRateService *service) { this->service = service; } |