Author: JF <jf@codingfield.com>
Fix Infinipaint that would crash when started.
src/DisplayApp/DisplayApp.cpp | 2 ++
diff --git a/src/DisplayApp/DisplayApp.cpp b/src/DisplayApp/DisplayApp.cpp index 8def1acbb644ea88471aebdb7bc6862ce51adde5..208437a1a75531b9584952c2a23904fbee6eea08 100644 --- a/src/DisplayApp/DisplayApp.cpp +++ b/src/DisplayApp/DisplayApp.cpp @@ -17,6 +17,7 @@ #include#include <DisplayApp/Screens/FirmwareUpdate.h> #include <DisplayApp/Screens/ApplicationList.h> #include <DisplayApp/Screens/FirmwareValidation.h> +#include <DisplayApp/Screens/InfiniPaint.h> #include "../SystemTask/SystemTask.h" using namespace Pinetime::Applications; @@ -200,6 +201,7 @@ // case Apps::Test: currentScreen.reset(new Screens::Message(this)); break; case Apps::SysInfo: currentScreen.reset(new Screens::SystemInfo(this, dateTimeController, batteryController, brightnessController, bleController, watchdog)); break; case Apps::Meter: currentScreen.reset(new Screens::Meter(this)); break; case Apps::Gauge: currentScreen.reset(new Screens::Gauge(this)); break; + case Apps::Paint: currentScreen.reset(new Screens::InfiniPaint(this, lvgl)); break; case Apps::Brightness : currentScreen.reset(new Screens::Brightness(this, brightnessController)); break; case Apps::Music : currentScreen.reset(new Screens::Music(this, systemTask.nimble().music())); break; case Apps::FirmwareValidation: currentScreen.reset(new Screens::FirmwareValidation(this, validator)); break;